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Guard of Gorm

Guard of Gorm

medium, construct


Armor Class 16

Hit Points 31

Speed 30


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 10 (+0) 10 (+0) 11 (+0) 10 (+0)

Saving Throws STR, DEX (+2)

Skills Acrobatics, Athletics, Sleight of Hand, Stealth (+2)

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft

Actions

Battleaxe

Melee weapon attack: +5, reach 5 ft

Hit: 1d10+3 slashing damage


Unarmed Strike (Brawler only)

Melee attack: +5

Hit: 1d4+3 bludgeoning damage

Guard of Gorm

A monster of flowing magical energy that looks almost metalic in nature, these guards were sworn to serve their king and his allies whenever called. After venturing into Firehammer Keep, our adventurers came across a puzzle room with a large dwarven statue. Here, the Guards of Gorm were first summoned as a test of might that those who ventured into Gorm Firehammer's tomb could prove themselves worthy of his aid.

Those who prove worthy are granted the Face of Gorm, an artifact which allows the wielder to summon these guards to their aid at will. The guards don't seem to communicate at all, but always seem drawn towards ruins and markings of the ancient dwarves.